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Computer Science Projects

Here are the computer science projects I realized during my years at Ecole Polytechnique and Columbia University.

Body and Cloth Animation, a Choreography

Computer Animation

Body and Cloth Animation, a Choreography

Created all of the user interface and generated the animation starting from a woman 3D model to create a dance animation loop. It also included some cloth physically based animation.

Cloth Simulation

Computer Animation

Cloth Simulation

Physical model of a cloth with spring forces and computation of the contacts with spheres and cylinders.

Linear Blend Skinning

Computer Animation

Linear Blend Skinning

Computed the skinning around different skeletons according to the movement using Linear Blend Skinning.

Generation of an Animated Forest

Computer Animation

Generation of an Animated Forest

Procedural generation of a forest terrain and animal animations in C++ using OpenGL and VCL.

Sphere Collision

Computer Animation

Sphere Collision

Generated randomized falling spheres and simulated their collisions with other spheres and with the box walls around using a physically based model.

Free Form Deformation (FFD)

Computer Animation

Free Form Deformation (FFD)

Implemented an interactive FFD for several different 3D geometric shapes.

Facial Expression Blend Shapes

Computer Animation

Facial Expression Blend Shapes

Programmed linear blend shapes to move from one facial expression to another.

Manual Deformers

Computer Animation

Manual Deformers

Implemented local deformers such as translating, twisting and scaling, orthogonally to the view or the geometry.

Bouncing Spheres

Computer Animation

Bouncing Spheres

Physically based simulation of bouncing spheres.

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