Capucine Leroux
Computer Graphics Engineer
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Computer Animation
Created all of the user interface and generated the animation starting from a woman 3D model to create a dance animation loop. It also included some cloth physically based animation.
Physical model of a cloth with spring forces and computation of the contacts with spheres and cylinders.
Computed the skinning around different skeletons according to the movement using Linear Blend Skinning.
Procedural generation of a forest terrain and animal animations in C++ using OpenGL and VCL.
Generated randomized falling spheres and simulated their collisions with other spheres and with the box walls around using a physically based model.
Implemented an interactive FFD for several different 3D geometric shapes.
Programmed linear blend shapes to move from one facial expression to another.
Implemented local deformers such as translating, twisting and scaling, orthogonally to the view or the geometry.
Physically based simulation of bouncing spheres.